Autor Thema: Dropzone Commander  (Gelesen 11934 mal)

BlackLegion

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Re: Dropzone Commander
« Antwort #360 am: 18. August 2017, 00:21:25 »
Sneak peek zur 2nd Edition:
https://www.hawkwargames.com/blogs/articles/gen-con-sneak-peek-dropzone-commander-2nd-edition

- Transporter funktionieren nun so wie Shaltari Gates. Dh sie werden als Pool gekauft und jeder kann sie benutzen sofern sie nicht vorher aktiviert wurden.

- Man kann Disembarken und dann mit einem +2 Malus schießen. Flak kann aber nach Disembarkment trotzdem nicht auf Flieger schießen.

- Alle Squads können für ein Objective suchen, egal ob sie der Occupier sind oder nicht. Der Occupier bekommt aber einen Bonus auf den Wurd, APCs geben auch einen Bonus.

- Mehrere Modifikatoren für CQB/Gebäudekampf.

- Falling Masonry heißt nun Collateral Damage und Treffer wurden auf E 5 reduizert (anstatt 6 wie bisher). Kritische Treffer sind gegen Gebäude nun unmöglich es sei denn die Waffe hat Demolisher/Sturm.
« Letzte Änderung: 18. August 2017, 00:28:28 von BlackLegion »
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BlackLegion

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Re: Dropzone Commander
« Antwort #361 am: 22. August 2017, 02:52:32 »
Zitat
While at GenCon talked to David Lewis about 2nd Edition. Here are a few highlights.

1. Transports are bought for units but they can transport anything up to their max weight limit.

So that UCM Condor could land a Kodiak on Turn 1, pickup and drop off a pair of Scimitars Turn 2 and on Turn 3 move 3 Sabres. An Albatross would have a transport capacity of 9. You could put in your Kodiak (taking up 3 "slots"), a pair of Scimitars (1.5 slots each) and a Rapier squad of 3 (1 slot each) for a total of 9. That's an entire Command Battlegrop in one transport instead of 3 Condors.

2. Units that deploy from drop ships can now shoot, but at a penalty.

Accuracy goes down by 2. AA units can't shoot at aircraft on the turn they disembarked but can shoot ground targets but at reduced accuracy.

3. Aircraft no longer fly at 6 inches. They fly at the height of their flight stand. So true line of sight.

4. Fast movers are not purchased as models but sorties.

So if you buy 3 sorties and you lose one one turn, you'll still get two more attack runs.

Attack runs can be slow or fast. Fast are as the current rules: enter at one point, exit off the other. Draw a straight line between the two. Slow allows you to linger on the board and do a 45 degree turn.

5. CQB will be streamlined. And even more deadly.

The first unit in the building gets more dice in the first round of CQB. This simulates them setting up ambushes. Units that search get fewer dice because some guys are wandering around looking for objectives instead of fighting.

You can also allocate dice as you see fit instead of dividing it up equally.

6. Personnel carriers near troops that are searching aid in the search. This simulates the use of the vehicle sensors to guide the searching squads.

There may have been more and I might have used the wrong terminology. If I recall it, I'll post more. Also, the rules are in Beta so may change somewhat.

Personally, I like these changes.
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BlackLegion

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Re: Dropzone Commander
« Antwort #362 am: 08. September 2017, 13:15:40 »
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Re: Dropzone Commander
« Antwort #363 am: 24. Oktober 2017, 20:45:15 »
Zitat
Exciting announcement today, everyone! I'll let the folks at TTCombat take it from here:

Today we have an extremely exciting announcement here at TTCombat. We have completed a deal with Hawk Wargames to purchase both the incredible Dropzone Commander and Dropfleet Commander.

For the past few months we have been talking to Hawk about handling their logistics. The difficulty of off-site production combined with fulfilling one of the most successful UK wargaming Kickstarters of all time was putting strain on their business.

David Lewis is one of the most talented designers in the industry; he’s made two amazing games and a beautiful range of miniatures to support them. However, as time went on, David found himself spending most of his time running a company and dealing with the fall-out from the Dropfleet Commander Kickstarter.

After discussions on how to best move the business forward into 2018 and beyond, we both came to the conclusion that it would be better for Hawk Wargames to become a part of the TTCombat family.

David is of course staying on as lead designer and will now have his time freed up to do what he does best: design breath-taking miniatures. The TTCombat team have been working on a range of buildings and accessories which will launch alongside Dropzone Commander 2.0 at Salute in April, and there will be plenty more before then!

We have a lot of moulds that require remaking, so some supplies may be a bit short while we facilitate the transition, so we please ask all the DZC and DFC fans to be patient with us during this time. If you’ve followed TTCombat in the past, you’ll know that it won’t be long before everything is up and running.

The Dropfleet Commander Battle Fleet box deals will finally see release at the end of November and we are already building a good quantity of stock to ensure we can meet demand. David has already begun work on the destroyers for Dropfleet and they are looking fantastic!

The Dropfleet Commander Kickstarter still has some items outstanding, and we at TTCombat will be ensuring that all backers will receive all of their rewards promptly. If we have to make your toys from scratch then we will get pouring resin! There are also some outstanding vouchers, which of course we will be honouring via the TTCombat webstore. Once we have organised the stock we have collected from Hawk and got it all listed, you’ll be able to choose from any Dropzone Commander or Dropfleet Commander products, or the full range of TTCombat games, scenery, and accessories!

The next couple of months will be a little hectic as we get everything back on track, but once we do, hold on tight! We have some exciting years ahead... a third Commander game in 2018 anyone?

TTCombat
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Unk

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Re: Dropzone Commander
« Antwort #364 am: 25. Oktober 2017, 08:12:03 »
Hab ich gestern Abend auch schon gelesen. Bin sehr gespannt, was das für Änderungen mit sich bringt. Wäre schade, wenn die DFC und DZC zugrunde richten...


BlackLegion

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Re: Dropzone Commander
« Antwort #365 am: 26. Oktober 2017, 20:06:21 »
Der grundtenor scheint ja eher positiv zu sein.

Apropos: Wir müssen mal wieder spielen :-)
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Unk

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Re: Dropzone Commander
« Antwort #366 am: 30. Oktober 2017, 09:10:30 »
Japp, auf jedenfall (hab glaub ich schon alle Regeln wieder vergessen :( ). Wie sieht denn deine Zeit im Moment so aus?

BlackLegion

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Re: Dropzone Commander
« Antwort #367 am: 30. Oktober 2017, 11:58:12 »
Morgen und Samstag geht nicht, aber ansonsten hab ich die ganze Woche ab ca 17Uhr Zeit.
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Bruno der Bär

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Re: Dropzone Commander
« Antwort #368 am: 11. November 2017, 20:53:24 »
Hallo zusammen, ich würde gern mal DzC ausprobieren.
Wenn mich da jemand einführen könnte...
Armee habe ich natürlich keine und mit den Regeln müsste ich mich noch auseinandersetzen.
Grüße von Bruno

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Re: Dropzone Commander
« Antwort #369 am: 11. November 2017, 21:46:28 »
Ich hab Scourge und einen UCM Starter. Ab dem 20.11. stehe ich dir gerne für ein Probespiel zur Verfügung :-)
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Re: Dropzone Commander
« Antwort #370 am: 11. November 2017, 22:14:13 »
Ihr solltet die Location klären, Bruno kommt aus Dresden  ;D
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BlackLegion

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Re: Dropzone Commander
« Antwort #371 am: 11. November 2017, 23:39:25 »
Und ich aus Leipzig. Etwas ungünstig.
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Bruno der Bär

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Re: Dropzone Commander
« Antwort #372 am: 15. November 2017, 21:04:41 »
Dann müssen wir das vertagen.
Ich würd sogar mal nach Leipzig kommen, aber nicht vor Weihnachten

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Re: Dropzone Commander
« Antwort #373 am: 17. November 2017, 09:50:31 »
@Bruno

Das könnte für dich interessant sein 8)

http://www.mephisto.name/m-shop/index.htm?group=3&itemid=173
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Re: Dropzone Commander
« Antwort #374 am: 12. Januar 2018, 00:21:01 »
Von Facebook:

Zitat
Good afternoon everyone. I can't keep everyone waiting any longer. Here's the TTCOMBAT Q&A.
By all means share these amongst your respective communities but please remember this was done by Michel Goulmy and my self for the community.

When will DZC and DFC be available on the webstore?
We’ve pencilled in the relaunch of the whole range of DZC and DFC on the TTCombat webstore for the end of this month.

What's the plan for US distribution?
We’re good to go pretty much whenever you are! Existing distributors from Hawk are still on board, so we’re just waiting for the orders. You know a store you’d like to see DZC and DFC in? Tell them! Tell them over and over until they have no choice. We’re working with more US distributors, but the process takes a while to sort out a good deal for both us and them. The more demand from retailers, the quicker the process will go!

How will you be addressing the issues with international support?
International (like Australia) is a bit harder than Europe and the USA, as those are the two biggest markets, and so are easiest to cater for! We’re looking to expand into the rest of the world soon too, it’s just a case of being able to find the right distributors and keep up with the demand! If you know of stores that want to stock our products, get them to email sales@kingsleydistribution.co.uk who deal with all of our retail orders.

Will TTC be providing regular updates on DzC and DFC? If so, through what channels?
Regular updates are a must! New miniatures and rules coming thick and fast once all the dust has settled. We’ll be updating our webstore, and providing information through there and here on Facebook! We’re planning on making a brand new website for Dropzone and Dropfleet that will have information, articles, background, rules, event information... lots of stuff!

How will we revitalize and/or grow the player base?
In our opinion there are two important things to:

1. Get the games into more retail stores. The more available the games are, the more people will pick them up. We work with a lot of retailers at the moment, but if you have a retailer you want to stock the games: tell them you want them. Then when they do stock them, buy stuff and offer to run events and demos!

2. Having the games in stores is well and good, but without new releases, no one will keep playing. We all know there’s been a lack of new releases over the last year, and that’s because Dave has been busy doing other stuff. Now he’s back on design, we’ll have more releases coming! Getting new releases out to the stores isn’t a quick process though, especially when taking over a new company. So please be patient with us! We’ll have lots of new stuff releasing frequently, which will really help keep people interested.

When will we receive information about the Talon program?
We’re looking to relaunch that this year. It’s very important to the game, and we’d like to make sure we’re doing it right. We’d been working on a similar scheme for RUMBLESLAM for a little while, and it seems sensible to combine everything into one place with a similar operating procedure. That doesn’t mean you’ll have to promote RUMBLESLAM or Carnevale if you just want to do DZC and/or DFC, but if you like more than one game you’ll be able to run events for all of our games and be supported through one channel (and use your points on all our ranges!).

Will TTC be at Gencon (or other shows) with DZC/DFC?
Yep, we’ll be at Gen Con and others in the States through Don, and will be flying the flag at UK Games Expo, Salute, and Crisis to name a few!

Will TTC be following up on Hawk's aborted plans to encourage organized play/tournaments?
We’d love to! We’ve got a lot to get sorted before jumping into organised play events and tournaments, but it’s something we’re currently doing for RUMBLESLAM, and something we’re writing the Carnevale rules to incorporate from the start. That idea will definitely carry over to DZC and DFC! Organised play is one of those things that’s hugely important to the hobby, and there’s nothing quite like getting a room full of excited gamers together! In all honesty though, running tournaments isn’t our priority right now – getting the miniatures made and out to stores is. All of that stuff will be a lot easier to keep running once the initial start up is done, and we’ll be able to shift our attention to more fun things like tournaments.
Where are the Ebooks and rumoured app for the games?
¯\_(ツ)_/¯

Is DZC V2 still on target for an April release?
Potentially, but we think we’d actually like to push it back a bit. We’re talking about the best way to get the new rules out, and aren’t quite decided yet. V2 rules are almost entirely written and tested, but there was never a plan in place to add anything else to the V2 release. We started our discussions off talking about whether Reconquest would be needed, and in the state we saw the new rules, you’d still need those books to play the complete factions. We’re not so keen on having to have multiple books to play a game, and it seems a little weird to back the new rules backwards compatible with older units, when this is an opportunity to consolidate everything that’s happened with the game up to this point, and also make a few tweaks while we’re at it. Of course, this version of V2 requires a lot more work, but would potentially see new miniatures, new story, new art, photos, and painted minis instead of just a new rule set.
With that in mind, we’re discussing a potential open beta for the new rules, as well as free downloads for all units. None of that is definite right now, but we’re talking about the best way to revitalise the game, and we’re not sure a quick release new rulebook is necessarily the answer.
Are the updated rules going to feel more streamlined than they currently are?
We think so!

Is there any way we can get rid of the D6 in DZC V2 and maybe introduce the D10?
We’re actually going to change it to a D2. Coinflip Commander is here!

When will we see DZC Reconquest Phase 2 units? Can we have a preview?
We’re hoping they’ll be available with the webstore launch. As for a preview, yeah why not?
Will there be a huge selection of 10mm scenery available for more varied game boards?
Yes. Huge selections of affordable scenery is our jam. In fact, Scott wanted to show a quick render of some of the MDF kits he’s been working on.
Will famous commanders be balanced for tournament and regular play?
This is a conversation we’ve been having quite a lot recently, and there are differing opinions on it. Personally I think that named characters should be able to be used no matter where you are, but others feel that they should deliberately be very good and not necessarily balanced for tournaments. We’d love to hear the community’s thoughts!

Where is the KS fulfillment?
Around 75% at time of writing.

When will we get our store credit for the undelivered Kickstarter stuff (maps, etc.)?
I’m afraid I can’t give an exact date for that. We’ll be sending them out to backers in waves – there’d be nothing worse than getting thousands of orders all in one week and putting a big delay on fulfilling them! We’re looking at Q1 this year for the first wave.
Will there be a look at internal faction balance in DFC?
Definitely at some point!

Will show exclusive models like the Athens ever be available as Hawk has done in the past?
Yes.

When will we be seeing the "fifth race"?
TODAY! No, not really. I don’t have any specific answers for this one. Is “soon” a good enough answer? New races helps more people get into the game, as the more varied styles you have, the more likely you are to find something you really connect with. So yeah, it’s definitely on the horizon.

Any plans for a Voidgate only pack?
I don’t know! It’s kind of annoying that you need Cruisers to get Voidgates. I’ll ask around to see if there’s a chance to do them in resin. No promises!
What role will new ships (monitors, destroyers, dreadnoughts) play in the mechanics of DFC?
From Dave:
Monitors – Frigate sized ships but very heavily armoured (2+/3+), well armed but VERY slow. Fluff wise, they have no FTL capability and are really just mildly mobile orbital gun platforms.

Destroyers - basically they sit between Frigates and Cruisers in size, capability and cost. Generally (but not always), they require Weapons Free to get the most out of them (unlike Light Cruisers and Frigates) but pack very respectable firepower in return. Dreadnoughts - these are the absolute kings of the battlefield. Monstrous in size, massively armed and extremely hard to kill. A serious investment in points (at tournament level especially). Total bullet magnets with massive signatures - a big commitment but a scary prospect to face.
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