Autor Thema: 6th Edition Wh40k  (Gelesen 17348 mal)

BlackLegion

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6th Edition Wh40k
« am: 12. Januar 2012, 20:07:06 »
Anscheinend ist eine Vorabversion des neuen Regelwerks im Internet aufgetaucht.

Zusammenfassung bei 40kings:

http://www.40kings.de/?p=3928
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Ephalim

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Re: 6th Edition Wh40k
« Antwort #1 am: 12. Januar 2012, 22:11:52 »
Na da reagiert GW wohl auf die unterbrochene Spielzugreihenfolge von Infinity.

Jetzt gibts also auch endlich "Stehen und Schießen" in 40K. Oder eben Sperrfeuer.

Klingt interessant und weit weg vom Kiddie-Spiel.

Hawk02

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Re: 6th Edition Wh40k
« Antwort #2 am: 13. Januar 2012, 11:34:18 »
Abwarten und Tee trinken, sage ich da immer ;).
Aber die Gerüchte klingen schon mal ganz gut.

MfG Frank.
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BlackLegion

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Re: 6th Edition Wh40k
« Antwort #3 am: 14. Januar 2012, 16:37:10 »
Hmmm schade...

Zitat von: 630810
Imperius Dominatus schreibt folgendes:  Got this info about the 6th ed leak.

It was done on a home edition of the program that GW use the professional version of, this version was 1.5 vs the 1.6 that GW use for all their other (older) published files. The files origin is Glasgow not Lenton unlike all their published files and the file author is named Robert Smithe, not GWPLC like all their other published files.

What you guys think about that?

http://www.imperiusdominatus.com/2012/01/proof-that-leaked-6th-rules-are-fake.html

Edith sagt:
Auch der Kätzchenschlächter ist nicht überzeugt:

I should have known better, but the heat of the moment got the best of me. Typically I get double verification for a rumor or leak, but this time I took a leap of faith and decide to take a risk and capture the moment and jump on the 6th pdf leak bandwagon. So I posted the leak on my site roughly the same time it was appearing on other forums and sites. I even begged the question, “too good to be true”, giving me cover if I was wrong.  I wanted to believe, the PDF took some of the best ideas from other games and mashed them into 40k. The biggest clue I should have seen right off the bat.

I couldn’t shake the feeling that something wasn’t right. The changes were just so big, the mixing of the phases, evasion to name a few. Still though I just couldn’t image close to 200 pages of FAQs and rules being a hoax. A hoax that big just didn’t seem worth the hassle for its creators.

Either way it is time to make it official the 6th ed leak codex is a…
http://www.youtube.com/watch?v=7qKcJF4fOPs&feature=player_embedded

It took 48 hours of investigation, but now I can say that with almost 99% certainty that the leaked 6th ed pdf is a total fake.

Now this certainty doesn’t just come from my usual sources, it also comes from other people in the know and trusted confidants. So unless this is some ploy by GW to deflect the leak, I cannot see how it is anything, but a fake.

Good thing with rumors and leaks is no one dies and everyone has something to talk about. Who knows I might still give these fake rules a try they certainly look fun.
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Re: 6th Edition Wh40k
« Antwort #4 am: 15. Januar 2012, 23:12:23 »
auf Dakka gefunden:
http://www.frontlinegaming.org/2012/01/13/6th-ed-40k-rumors/

Kurze Zusammenfassung:
Die aufgetauchten Regeln gehörten in der Tat zur kommenden 6. Edition. Zudem würden sie lediglich einen Teil eines größeren Planes bilden, der schon vor Jahren konzipiert sei: GW wolle nämlich einige Kernregeln entwickeln, die für längere Zeit bestehen und ggfs. mit FAQs usw. erweitert werden könnten. Dadurch befreife sich GW einigermaßen von der stets plagenden Regelnfrage und könne der Modellseite des Geschäfts sowie der Weiterentwicklung anderer Spielaspekte (Wh30k-Ergänzung z. B.) mehr Aufmerksamkeit schenken. Auch interessant ist, dass eine mögliche Weiterentwicklung der 40k-Geschichte geplant sei (worüber ich mich persönlich freuen würde).

Egal was passiert, bin ich gespannt, welche Gerüchte, wenn überhaupt, sich als wahr erweisen werden.

BlackLegion

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Re: 6th Edition Wh40k
« Antwort #5 am: 16. Januar 2012, 10:09:00 »
"Wir sind zurück!"

BlackLegion

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Re: 6th Edition Wh40k
« Antwort #6 am: 13. Juni 2012, 16:54:24 »
40Kings hat nochmal einiges zusammengefasst, bis wir dann nächste Woche zumindest etwas schlauer sein werden:

Zitat:

Es spitzt sich zu: Das Presse-Statement von Games Workshop zum Release der sechsten Edition scheint vorzeitig den Weg aus dem HQ nach draußen gefunden zu haben und gibt Aufschluss über die kommenden Bücher und Boxen. Gleichzeitig gibt es noch mehr neue und interessante Gerüchte zu den Regeln, denen ich mittlerweile schon ziemlich viel Glauben schenke, so kurz vor der Veröffentlichung.

Das Datum “23.06.2012″ bezieht sich im Übrigen auf den Release des White Dwarfs an diesem Tag, der dann die Inhalte der sechsten Edition in der Vorschau anpreisen wird sowie den Startschuss für die Vorbestellungen bei GW gibt.

Hier nun die harten Fakten zu den neuen Büchern:



via BolS zum neuen Regelbuch (ca. 60 Euro):

There is no time for peace. No respite. No forgiveness.
There is only WAR.

In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.

Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.

It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars…

The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.

With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.



zum separaten Psi-Kräfte Buch für ca. 10 Euro:

One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.

This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.



Neue Gerüchte von Warseer:

Darnok:
AP are on ccw but he says power weapons are ap 2, not 3.
When you charge it’s double your move, infantry move 6, bikes 8 cav 7 etc.
It’s move assault then shooting now!
Fnp is 5+. Master crafted ccw give you a 5+ invuln save
When you shoot you roll to hit depending on the speed of your target. Fast vehicles you always need a 6.
A unit can’t claim a object while inside a vehicle.
There’s new kinds of instance death. If your say strengh 8 vs a space marine captain toughness 4
you only do 2 wounds! Strengh (9?) or more would do 3 wounds & kill him.
In kill point missions you get kill points based on what the units points cost, so for example a
landraider would be worth 5 kill points & a unit of marines 3pts.



Noch mehr Gerüchte von Imperius Dominatus:

Whitehat wrote:I mistyped re: the cover saves. Ruins are 4+, the vast majority of stuff is 5+

I did not mistype WS1 for moving vehicles, they are not WS10 if they moved – flyers might be different; not sure.

Preferred Enemy change of reroll 1′s to wound is in addition to current rules for Preferred Enemy

Flyers are noted in the BRB changing some of the existing vehicles (Summary sheet in the back)

Eldar Flyer, Void Raven and Tau I believe are in the same wave.



Whitehat wrote:More Info (unsure if others have mentioned it however)

Plastic Plaguebearers & Nurglings, Finecast Blue Scribes in August (amongst what Im presuming is that metal daemons will be released with Finecast Versions.)
Finecast will replace all metal models in the next year (unsure if that means specialist)

6th ed – a few morsels
Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6

Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.

Vehicles go the same distance in the movement phase (I believe 6″ and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire…

Vehicles cannot contest (unsure if scoring units in transports can

6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)

Troops are the only ones that can score (including of course ‘scoring units’)

5+ Cover save for most things including ruins.

Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)

Percentages are *not* in

Wound Allocation is closest to furthest.

Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don’t replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I’m guessing this is to offset the Wound Allocation rules

Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)

Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.

Jump Infantry get a free strike at I10 when they charge into combat

Psychic Power Decks using a dice system similar to Fantasy.

Flyers are in.

FNP drops to 5+ Save.
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BlackLegion

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Re: 6th Edition Wh40k
« Antwort #7 am: 17. Juni 2012, 19:51:16 »
So sollda sneue Regelbuchaussehen
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Re: 6th Edition Wh40k
« Antwort #8 am: 18. Juni 2012, 21:55:54 »
Mehr
Zitat
Complete Barcode Short Sales Code Product Name Contents WD Promotion Advance Order D Release R/T Release USD CAD
978190796479-4 40-02-60 Warhammer 40,000: Rulebook (English) 440pp Hardback Book July 23-Jun-12 30-Jun-12 30-Jun-12 $74.25 $90.00
501192103238-9 40-41 Warhammer 40,000 Munitorum Templates 3 x Templates July 23-Jun-12 30-Jun-12 30-Jun-12 $19.75 $23.75
501192103234-1 40-45 Warhammer 40,000 Munitorum Tape Measure Servo Skull Tape Measure July 23-Jun-12 30-Jun-12 30-Jun-12 $16.50 $19.75
501192197964-6 40-09-60 Warhammer 40,000: Psychic Powers (English) 32 Cards, Leaflet, Box July 23-Jun-12 30-Jun-12 30-Jun-12 $13.25 $16.00
501192103553-3 64-38 Tanglewire TBC July - 7-Jul-12 7-Jul-12 $10.00 $13.75
501192103236-5 40-42 Warhammer 40,000 Munitorum Dice 12 Dice, 6 Dice Holders, Tin July 21-Jul-12 28-Jul-12 28-Jul-12 $16.50 $19.75
501192103235-8 40-43 Warhammer 40,000 Munitorum Battlefield Objectives 12 Dice, 6 Dice Holders, Tin July 21-Jul-12 28-Jul-12 28-Jul-12 $16.50 $19.75
501192103237-2 40-44 Warhammer 40,000 Munitorum Vehicle Markers 12 Dice, 6 Dice Holders, Tin July 21-Jul-12 28-Jul-12 28-Jul-12 $16.50 $19.75
501192103272-3 49-67 Orikan the Diviner 1 Fig Clampack July 14-Jul-12 21-Jul-12 21-Jul-12 $19.25 $25.00
501192103273-0 49-68 Anrakyr the Traveller 1 Fig Clampack July 14-Jul-12 21-Jul-12 21-Jul-12 $19.25 $25.00
501192103239-6 - Warhammer 40,000: Gamers' Edition (English) Rulebook, Dice Set, Satchel July 23-Jun-12 30-Jun-12 - $123.75 $149.00
501192103264-8 - Warhammer 40,000: Collectors' Edition Rulebook (English) Rulebook July 23-Jun-12 30-Jun-12 - $132.00 $158.50
501192103708-7 - Servitors with Multi-melta 2 Fig Clampack July 14-Jul-12 21-Jul-12 - $16.50 $19.75
501192103709-4 - Servitors with Plasma Cannon 2 Fig Clampack July 14-Jul-12 21-Jul-12 - $16.50 $19.75
501192103949-4 - Broadside Battlesuit Upgrade Pack 10 Piece Pack July 14-Jul-12 21-Jul-12 - $14.75 $17.75
501192103507-6 - Commander Shadowsun 1 Fig Box July 14-Jul-12 21-Jul-12 - $40.00 $48.50
501192103509-0 - Crisis Battlesuit Commander Upgrade Pack 9 Piece Pack July 14-Jul-12 21-Jul-12 - $13.25 $16.00
501192103510-6 - Tau Empire Pathfinders 3 Fig Clampack July 14-Jul-12 21-Jul-12 - $19.75 $23.75
501192103511-3 - Tau EmpirYe Kroot Hounds 4 Fig Box July 14-Jul-12 21-Jul-12 - $24.75 $29.75
501192103512-0 - Tau Empire Pathfinders with Rail Rifles 3 Fig Clampack July 14-Jul-12 21-Jul-12 - $19.75 $23.75
501192103513-7 - Tau Empire Vespid Stingwings 5 Fig Box July 14-Jul-12 21-Jul-12 - $45.00 $55.00
501192103981-4 - Tau Empire Krootox 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $24.75 $29.75
501192103583-0 - Tau Empire Shield Drone Upgrade Pack 8 Piece Set July 14-Jul-12 21-Jul-12 - $13.25 $16.00
501192103515-1 - Tau Empire XV15 Stealth Armour 3 Fig Clampack July 14-Jul-12 21-Jul-12 - $19.75 $23.75
501192103516-8 - Aun'Va, Master of the Undying Spirit 3 Fig Box July 14-Jul-12 21-Jul-12 - $40.00 $48.50
501192103517-5 - Tau Empire XV15 Shas'Ui 2 Fig Clampack July 14-Jul-12 21-Jul-12 - $19.75 $23.75
501192103707-0 Tau Ethereal 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $16.00 $19.75
501192103523-6 - Ork Meganob with Kombi Shoota-Skorcha 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $22.25 $30.00
501192103524-3 - Ork Meganob with Kombi Shoota-Rokkit Launcha 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $22.25 $30.00
501192103525-0 - Ork Kommandos 5 Fig Box July 14-Jul-12 21-Jul-12 - $45.00 $55.00
501192103526-7 - Boss Snikrot 1 Fig Box July 14-Jul-12 21-Jul-12 - $22.25 $30.00
501192103527-4 - Ork Flash Git with Targeting Squig 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $19.25 $25.00
501192103528-1 - Ork Big Gun (Zzap Gun) 3 Fig Clampack July 14-Jul-12 21-Jul-12 - $29.75 $35.75
501192103980-7 - Ork Nob with Waaagh! Banner 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $22.25 $30.00
501192103530-4 - Mad Dok Grotsnik 1 Fi Clampack July 14-Jul-12 21-Jul-12 - $19.25 $25.00
501192103977-7 - Kaptin Badrukk 1 Fig Box July 14-Jul-12 21-Jul-12 - $22.25 $30.00
501192103979-1 - Ork Big Gun (Kannon) 3 Fig Clampack July 14-Jul-12 21-Jul-12 - $29.75 $35.75
501192103533-5 - Thieving Grots 6 Fig Clampack July 14-Jul-12 21-Jul-12 - $19.75 $23.75
501192103978-4 - Ork Big Gun (Lobba) 3 Fig Clampack July 14-Jul-12 21-Jul-12 - $29.75 $35.75
501192103535-9 - Vindicare Assassin with Exitus Rifle 1 Fig Clampack July 14-Jul-12 21-Jul-12 - $16.00 $19.75
501192103536-6 - Arco-flagellants 3 Fig Clampack
501192103537-3 - Vindicare Assassin with Exitus Pistol
501192103538-0 - Callidus Assassin 1
501192103570-0 - Eversor Assassin with Executioner Pistol
501192103571-7 - Death Cult Assassins
501192103572-4 - Jokaero Weaponsmith
501192103573-1 - Crusaders 2 Fig Clampack
501192103574-8 - Grey Knights Brother Captain 1 Fig Clampack
501192103575-5 - Inquisitor with Inferno Pistol & Power Sword
501192103576-2 - Inquisitor with Power Sword and Bolt Pistol
501192103577-9 - Grey Knight with Psycannon
501192103578-6 - Grey Knight Brotherhood Champion
501192103579-3 - Dark Eldar Razorwing Flock
501192103580-9 - Dark Eldar Prisoners
501192103581-6 - Dark Eldar Beastmaster
501192103582-3 - Dark Eldar Clawed Fiend
501192103569-4 - Drazhar 1 Fig Clampack
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haubi78

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Re: 6th Edition Wh40k
« Antwort #9 am: 19. Juni 2012, 17:36:04 »
Schade keine Squats
"Euer Gott stellt einen Apfelbaum mitten in einen Garten und sagt: "Macht, was euch Spaß macht, Leute, oh, aber eßt keinen Apfel." O Wunder, o Wunder, sie essen natürlich einen, und er springt hinter einem Busch hervor und schreit: "Hab ich euch endlich!""

BlackLegion

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Re: 6th Edition Wh40k
« Antwort #10 am: 19. Juni 2012, 18:02:13 »
Falscher Thread ;)

Meh Gerüchte:
Zitat
Warhammer 40,000 6th Edition is mere days away and the folks in the know are finally stepping in to confirm or deny what we'd heard previously.



Here's the latest from first hand reports of the new book:


Hullpoints: The previous rumors are true. Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls. Look for 3+ Hullpoints on most vehicles.

Allies are IN: As had been suspected, a new army chart will report the level of cooperation various armies can have. This will not allow cherrypicking of valuable units from another codex, but instead the ability to integrate a second FOC chart into you army from the selected ally. How deep you can develop this second tree (beyond the mandatory HQ and 2 troops) is determined by what level of cooperation the armies have on the chart.

Fortifications: The truth exceeds the mission based rumors. Look to find a new "Fortification Slot" on the FOC that all armies can access and use in standard army construction. Surprise, surprise, the common choices available happen to have existing Games Workshop kits already available.

Close Combat Weapon AP Values: This is true, and look for a full chart listing all the common CC Weapons in the game and where they land from AP1 all the way down to AP-

Quelle: http://www.belloflostsouls.net/2012/06/40k-rumors-11th-hour-confirmations.html

Noch mehr:
Zitat
- Hull Points are in, it is stated that Ghost Arks, Land Raiders, and Defilers each have 4 Hull Points apiece. Necrons have the ability to strip hull points for each roll of a 6 to penetrate/glance vehicles, making rapid-firing gauss weaponry very powerful at removing armour.

- Speaking of rapid fire, you can indeed move and fire once up to the full range of the weapon (it is explicitly stated that Fire Warriors can fire their weapons up to 30″ away), no confirmation on the 3x fire for Relentless at half range though.

- Assault moves are indeed 2d6″, but added together. Units equipped with jump packs can re-roll the dice to see how far they charge.

- The Rage USR gives you +2 attacks on the charge

- All flying monstrous creatures have the ability to fly 24″, doing something called a “Vector Strike”, which is a certain amount of automatic hits to a unit they fly over, at the base strength of the creature.

- Monstrous creatures’ attacks are explicitly AP 2

- Every army must select a “Warlord” or single general to lead the army, this leader gets an ability. They can choose between three different types of abilities, “Personal”, “Inspirational” or “Strategic”. They then roll on one of those charts to see what ability it is. The two examples given were a Grand Master giving all friendlies within 12″ his Ld of 10 (Inspirational), and a Chaos Lord being a scoring unit (Personal, the ability itself was called “Immovable Object”)

- Flyers are a specific type of unit, and it is somewhat unclear as to the rules for shooting at them. Either all units require a 6 to hit them (unless they have a special rule called Skyfire), or this is still the case but only if those flyers move flat-out. Monstrous creatures with the ability to Fly also get this “6-to-hit” rule.

- You have the ability to buy different terrain (it even has its own slot on the new FOC), e.g, you can buy a Bastion with a Quad-Gun (which has the aforementioned Skyfire USR). There seem to be quite a few options for what terrain you can buy, but naturally most of them are typically represented by terrain kits GW sells.

- Now we’re on the topic of the FOC, the rules for allies weren’t laid out specifically, but it is heavily implied that its not the same as in WHFB. They refer to allied units as “Detachments”, and there is an example of a player with a Chaos Space Marine force having some detachments of Chaos Daemons in his army. Basically, I was given the impression that it is far more common (and frequent) for a detachment from another 40k army to join a larger one, than it is for a Fantasy army to have Allies. Think more along the lines of the Storm of Magic rules for using TK, VC, or Daemons.

- Here’s a biggie: Units -can- go on Overwatch, giving them the ability to fire upon an enemy unit which charges them, but at BS 1. Eldar (and any other army with access to the Clairvoyance psychic power set) can use a psychic power to give a unit the ability to fire at their usual BS.

- Monstrous Creatures have access to a special “Smash” attack, allowing them to halve their attacks, but double their strength. It mentions that this gives them the ability to destroy tanks more easily.

- It’s somewhat hinted that AP will have some kind of affect against vehicles. This is because part of the Munitorum dice set includes vehicle damage dice. It specifies that some of the dice are “AP 1, AP 2, and AP 3 Damage dice”, or something to that effect.

- 4 Disciplines of Psychic powers, basically what we were thinking in terms of Clairvoyance, Biomancy, etc etc. There’s a chart near the back of the WD detailing which (if any) psychic disciplines a particular army gains access to. It’s interesting to see that a large amount of armies don’t have access to any at all.
« Letzte Änderung: 19. Juni 2012, 18:03:57 von BlackLegion »
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Zombiefied

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Re: 6th Edition Wh40k
« Antwort #11 am: 20. Juni 2012, 06:41:34 »
Also zusammenfassend: fliegende monströse Kreaturen sindso gut wie nicht mehr im Beschuss ausschaltbar, dafür die neue geheimwaffe gegen Fahrzeuge.
Ich hab tyraniden schon immer gehasst ^^
My name is Legion: for we are many.
Gladiatoren des Warp

BlackLegion

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Re: 6th Edition Wh40k
« Antwort #12 am: 20. Juni 2012, 16:10:15 »
Bilder






« Letzte Änderung: 20. Juni 2012, 16:13:16 von BlackLegion »
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BlackLegion

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Re: 6th Edition Wh40k
« Antwort #13 am: 20. Juni 2012, 16:17:40 »
Texts from the adds for the Collector's and Gamer's Editions:
"Text from the add for the Collector's Edition:
When the officers of the Imperial Guard pray to the Emperor for salvation, it is for the intervention of his Angels of Death that they beseech him. The Warhammer 40,000 Collector's Edition represents a sacred artifact, a reliquary of the Space Marines over which they invoke the Emperor's divine blessing. Its leatherette exterior features a debossed design of an iron halo and Imperial aquila. Two panels open either side to reveal four gold gilt embossed arched faces, within which are depicted four great heroes of the Space Marines. A secret panel pops open at the top of the reliquary, revealing access to a premium edition of the Warhammer 40,000 rulebook. The pages of this hardback rulebook are made from the very highest quality parchment paper, making it an even greater tome to possess. The Warhammer 40,000 Collector's Edition is strictly limited to 4000 individually numbered copies worldwide, so don't miss out on this great opportunity to own a genuine artefact from the 41'st Millenium.

Text from the Gamer's Edition:
The Warhammer 40,000 gamer's Edition represents a Munitorium Officer's kit as if it came straight out of the 41'st Millenium . The Gamer's Edition bundle consists of a versitile brown leatherette singal satchel, a Warhammer 40,000 rulebook, and a limited edition set of 12 red Munitorium Dice that are only available in this set and come with a power pack tin. The satchel is large enough to carry the rulebook along with any accompanying Codexes and Munitorium Templates, but also features three internal pouches. each designed to fit a Lasgun power pack tin. Two 4mm thick metal pin badges are also included (one representing the Imperial Aquila and the other the eight-pointed Chaos star), one of which can be fitted above the satchel's wooden toggle so that you may proudly declare your allegiance for or against the Emperor. The Warhammer 40,000 Gamer's Edition is only available to order from the website and is strictly limited in numbers, so don't miss out."
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